Online Interactive Space Game
Online Interactive Space Game
Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game Online Interactive Space Game
   Online Interactive Space Game       
Online Interactive Space Game
- Space Pirate Release Notes v2.5V - (04-October-2002)
  • Added a new mission

- Space Pirate Release Notes v2.5U1 - (29-April-2002)
  • Additional changes to font face and size to make text more readable

- Space Pirate Release Notes v2.5U - (24-April-2002)
  • Changed font face and size to make text more readable

- Space Pirate Release Notes v2.5T - (01-June-2000)
  • Removed remaining references to Trididium.

- Space Pirate Release Notes v2.5S - (01-Jan-2000)
  • Changed message system to accomodate much longer messages between players
  • Removed Trididium from commodity list and player data
  • Prepared game for new outfitting menus to be utilized in a future update

- Space Pirate Release Notes v2.5R - (28-Nov-1999)
  • Five new planets added - See Space Pirate Storyline Chapter 007
  • Added new planet type indicator colors
  • Fixed disappearing planet bugs

- Space Pirate Release Notes v2.5Q - (19-Mar-1999)
  • Alert: This version requires a new version of Shockwave (version 7).
  • You can download it for free at www.macromedia.com. Pick Shockwave, then Download Center and follow the instructions.

  • Ported the game to Macromedia Director 7. This will allow for more rapid development of multi-player routines.

  • Fixed some server side routines that could cause data loss for players.
  • Fixed some alert messages that were interefering with the plunder routines.
  • Added some new routines to highlight members and staff with colors.
  • Added the first phase of an extended message window (You're still restricted to one line of input).
  • Fixed a bug that caused IE users to not be able to log into the game more than one time during the same browser session due to IE caching methods.

- Space Pirate Release Notes v2.5P - (25-Jan-1999)
  • Fixed the "attack level" detail screen which shows the weapons currently loaded on your ship. Previously, a long list would scroll off the screen and was unreadable. Now the data flows into a Scrollable Screen for better viewing.
  • Fixed the director errors that would occur when clicking on a "Planet", "Planet Type", "Planet Gov" and "Market" sections of the user interface (left hand side of the screen) while in deep space. The game now properly reports that you are in deep space and your coordinates, rather than erroring on planet info that is null.
  • Added "ship kills" as a line item to the cash detail screen. You can now check the number of ship kills you've recorded by clicking on the cash box in the lower right hand corner of the playing screen (labeled "CASH")
  • Moved further on the completion of the second quest, from 50% complete to 80% complete.
  • Modified login process to prompt for Username: (for greater consistency with new website).
  • Added a new "member" benefits screen to the demo logon process, extolling the virtues of a Space Pirate membership.

- Space Pirate Release Notes v2.5O - (16-Jan-1999)
  • Squadron withdraw cash bug (oh no!) fixed. For Internet Explorer users, repeated deposits
  • and withdrawals sometimes resulted in problems.
  • Squadron balance bug fixed. After looking at your balance, and then making a deposit or
  • withdrawal, your balance wouldn't show properly if you use Internet Explorer.
  • Captain-to-captain message bug (Internet Explorer users only) was fixed. Sometimes IE
  • users would receive inbound messages 2- times.
  • Director error encountered while battling the Hydra-class Imperial Cruiser is no longer
  • present. The rest of the quest will be fixed in a later release.

- Space Pirate Release Notes v2.5N - (07-Aug-1998)
  • Squadron functionality has now been introduced into the game. You can now form teams with other players. One player forms the squadron, then gives out a password to allow others to join. Squad functions include: Inter-ship messaging, squadron bank account (share resources), the ability to form and disband a squadron, the ability to join or resign from a squad, the ability to list squads and their members, change your squad password and more.

- Space Pirate Release Notes v2.5M - (17-Apr-1998)
  • We can't put everything we've done in this version of the release notes, because we'd give away some of the suprise (grin).
  • There are new ship shields in the game (this will balance out the attack/defense ratios for the high-end players).
  • Some adjustments were made to the warehouse steal routines that should make the results a little more fair for all players, no matter how they make their money.
  • We'll put more details in after Tuesday's version (April 21). Make sure you read the storyline with this release.

- Space Pirate Release Notes v2.5L - (26-Mar-1998)
  • Imperial Destroyers and Cruisers now give a bounty (cash and/or goods) when boarded and captured. Watch-out--these vessels have up to 25 and 50 crewmen each, respectively.
  • Boarding and capturing a ship now rewards the attacker with a ship kill.
  • Military Vessel structural improvements have enabled the addition of a second ion cannon to your ship.
  • Improved client/server handshaking and security should disallow the creation of fake ships and some other dastardly deeds.
  • You can now view your subscription renewal date by viewing your account information.

- Space Pirate Release Notes v2.5K - (19-Mar-1998)
  • Top 25 Space Pirates OVERALL/RANKED BY KILLS is now available from the High Score List.
  • These are available on both member and demo menus of the game.

(13-Mar-1998)
  • Client/Server programming routines reworked to reduce overhead. Please report any changes in performance for areas including logon, messaging, chat and intermittent server updates.

- Space Pirate Release Notes v2.5J - (11-Feb-1998)
  • The Intergalactic Bank is now on all rebel planets.
  • DEMOS now have a more limited selection of weapons and shields to purchase. The Military Vessel is now restricted to only subscribing members of Space Pirate. This was done to increase the value of being a subscribing member of the game.
  • Lengthened data string to add fields for future statistics and features.
  • Added ship kills as a statistic, and reworked high score list to accomodate it, as well as some other movement of fields, for coming enhancements.
  • The planet X1 is now a rebel planet.
  • Staff members now show up in the "Who's Playing List" as "-STAFF-"
  • Players in deep space should show up as being in deep space after being there for about 15-30 seconds. This info will show up in the "Who's Playing List".
  • When caught in deep space with no fuel, you can now draw on bank funds to refuel your ship. Money on hand will be used first, and any additional cash will be debited from bank balance.

- Space Pirate Release Notes v2.5I - (05-Feb-1998)
  • Fixed Ion Beam bug that allowed you to purchase an Ion Beam for the price of
  • Mining Equipment, sell it for 1/2 the price of an Ion Beam, etc.


- Space Pirate Release Notes v2.5H - (30-Jan-1998)
  • DEMOS were starting in a military vessel. Changed to shuttles now. "Oops!" - Zilthorn's Fault :)
  • Loaded Imperial Battleship graphic into game in a different form for better quality.

- Space Pirate Release Notes v2.5G - (29-Jan-1998)
  • The Intergalactic Bank has been added to the game. This gives players the ability to save cash. If ship loss occurs, the player can rely on banked cash to get going again. The cash box on the console will only show cash on-hand. Clicking on the box will show total banked cash. The high score list will show both banked/on-hand cash in one total number.
  • The Ion Beam has been introduced in select locations as a new weapon type for players.
  • The contact or "Who's Playing?" list, now shows who are members. Anyone without a member marking is in DEMO (non-save) mode.
  • Fixed problem where "ghosting" would occur. A player or demo would leave the game, and the character would not completely leave from the list of current players for 3 minutes.

- Space Pirate Release Notes v2.5F - (26-Jan-1998)
  • DEMO users now show up in the display of current users. Communication is now also possible with the DEMO users. (We will be modifying the display to show which are demo in 2.5G)
  • (23-Jan-1998)
  • New Empire ships have been added and ship power boosted on these new ships. New graphics were drawn to represent these new ships. BEAUTIFUL.
  • New Weapons/Armor added to game. Only available to Empire at this time.
  • Prices for weapons and armor have been increased.
  • Another DEMO error that was popping up, has been fixed.

- Space Pirate Release Notes v2.5e - (19-Jan-1998)
  • BUY MAX command added. Players may now buy maximum amount of cargo they can hold of a certain item. This was added to save multiple mouse clicks.
  • Some cosmetic changes were made to the appearance of the game. Metropolis logo, and
  • newer Space Pirate logo were all that were changed.
  • Fixed error message when DEMO users entered game. Internet inactivity timeout was wrong.
  • Upon login, the REGISTER button now takes you to the subscription screen immediately.

- Space Pirate Release Notes v2.5 - (15-Jan-1998)
  • DUMP ALL command added. Players may now dump all of a selected cargo.
  • SELL ALL command added. Players may now sell all of a selected cargo.
  • TAKE ALL command added. Players may now take all of a selected bounty. If there is not enough cargo space, as much will be taken as space permits.
  • IRS Tax Collector ships have stronger weapons and shields now.
  • Players may now outfit their ships with more powerful weapons and shields.
  • Password blanking has been added during password input times.

- Space Pirate Release Notes v2.1 - (27-Oct-1997)
  • Server saving has now been implemented. All characters are now saved on the server rather than the player's disk drive.




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Online Interactive Space Game
Online Interactive Space Game